Shortcut will still led to create a new function in the macro library. and this makes engine crash with following callstack. Assertion failed: Blueprint->BlueprintType != BPTYPE_MacroLibrary [Link ...
A common crash affecting many users in 4.17.0 ...
Thumbnail can be fix by (Quote from UDN) "adjusting OrbitYaw of the ThumbnailInfo for the +X-facing skeletal mesh" Persona Editors can be fix by (Quote from UDN) "setting SkeletalMesh->SetHasCustom ...
The AnimSingleNodeInstance used in the AnimMontage preview does not consider multiple Slots. The following is a correction code. void UAnimSingleNodeInstance::SetAnimationAsset(class UAnimationAsse ...
When changing the tangent value, the last value is sometimes not 1.0 [Reproduce sample project] [Link Removed] ...
Specular seems to be much brighter in ES2 to the point to where a bright specular highlight will appear even with a value of 0. ...
Reverting to the fix in [Link Removed] (CL#17788567) will avoid the crash. ...
In the documentation page: [Level Instancing in Unreal Engine | Unreal Engine 5.0 Documentation|https://docs.unrealengine.com/5.0/en-US/level-instancing-in-unreal-engine/] it is mentioned that: [ ...
In ConvertQueryImpactHitImp, MaterialIndex is looked up from InternalFaceIndex, but FTriangleMeshImplicitObject:: MaterialIndices is an array by ExternalFaceIndex, so it returns incorrect material i ...
-Character no longer jumps to full height when on client when setting maxholdtime to anything above 0 in character blueprint ...