Buoyancy is broken in UE5: even BP with Cube SM component (mass is 1kg) and default Buoyancy Component with one default Pontoon falls on bottom of lake

UE - Runtime - Deformable - Jul 26, 2021

Shorter steps:Steps 1-8 from Steps to reproduce (create level with water body)Find BP_BuoyancyExample in Content Browser (Engine>Plugins>Water Content>Blueprints)Place BP_BuoyancyExample above the w ...

The DemoRec console command crashes the editor if used during PIE

UE - Networking - Aug 5, 2015

The DemoRec console command crashes the editor if used during PIE. Reproduced in 4.9 Preview 2 binary and 4.9 Releases (//depot/UE4-Releases/4.9/Promotable-CL-2643093). Does NOT occur in 4.8.3 bina ...

[CrashReport] UE4Editor_Engine!FTexturePlatformData::GetNumNonStreamingMips() [texturederiveddata.cpp:1260]

UE - Graphics Features - Apr 10, 2017

Was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: Mips.Num() > 0 [Link Remov ...

Crash when setting a module input to read from a new user parameter

UE - Niagara - Jun 2, 2020

Crash when setting a module input to read from a new user parameter Crash does not occur when drag/dropping a User Parameter from the Parameters panel into the input, or when selecting a preexistin ...

Corrupted Japanese text when packaging for Android

UE - Platform - Mobile - Apr 17, 2020

Garbled text is displayed when creating Android package. It did not occur in my colleague's environment using English OS, but occurred in my environment using Japanese OS. This issue should be fixed ...

Animation timeline shows black when only animating the opacity of a widget (regardless of the the color setting in that widget)

UE - Anim - Sequencer - Jul 13, 2015

This is something that needs to be solved at the color track level in sequencer, we need to be showing current values in place of 0,0,0 for the things that are not animated. When animating just the ...

GPU time is not tracked in StatFPSChart on Android

UE - Platform - Mobile - Jul 20, 2018

This issue doesn't occur on iOS using the same project. This occurred on all the devices tested, which were: Galaxy S6 (SM-G920F), v6.0, Mali T760MP8 Galaxy S7 (SM-G930V), v7.0, Adreno 530 Galaxy S ...

When moving actors to the current level, their label is reset and displayed incorrectly on the Scene Outliner until the next time it is refreshed

UE - Editor - Verse Class Editor - Jul 14, 2025

This is a regression, it worked correctly up to UE 5.4, but repros on UE 5.5 and 5.6. Also, this seems related to [Link Removed] ...

Velocity Scene Texture Data Integrity Issues

UE - Graphics Features - Jan 8, 2026

When a Post-Process Material uses the Scene Texture Material Expression, the following code is generated: ``` MaterialFloat2 Local0 = Parameters.TexCoords[0].xy; MaterialFloat2 Local1 = ClampSceneT ...

[CrashReport] UE4Editor_CoreUObject!UObjectBase::IsValidLowLevelFast() [uobjectbase.cpp:294]

UE - Foundation - Core - Aug 22, 2017

This is a common crash in the 4.16 and 4.17 releases. User DescriptionsWriting a custom component in C++. Hotcompiled it through VS2017. Had the BP editor open with a class derived from that compo ...