GetOverlappingActors/Components ignore physics actors spawned in with zero movement. This only effects actors where the root is the DefaultSceneRoot and not the Static Mesh Component. User Descript ...
Procedural mesh loses collision when the "Add Procedural Mesh Component" node is copy&pasted. In this example the generated box appears to lose collision once an "Add procedural mesh component" node ...
In forward shading specular highlights appear to be much larger for very smooth materials in contrast to the deferred shader. In 4.14.3 the specular highlights were displaying correctly in forward s ...
Crash occurs when playing ShooterGame in editor. I could not reproduce this issue in Main. ...
Landscapes disappear using Lighting Scenarios when deployed to a mobile device. When playing in the editor using the mobile previewer, everything looks as expected. It only occurs when deployed to ...
If you change focus to the Blueprint Editor (Alt+tab) while a Microsoft IME keyboard is active, the editor will freeze for a short time. The duration of the freeze is dependent on the number of blue ...
A warning is appearing in the output log during PIE when an actor contains a Physics Constraint component that does not have any constrained components set. This did not occur in 4.15.2, this is a ...
Licensees are unable to run GenerateProjectFiles.bat from a perforce pull due to a non-optional OSSMcp dependency ...
Using touch input to touch and drag the Location and Scale values in the Details panel for an asset results in the value not being updated in real time. The value only updates when the touch is rele ...
-In our code the base flatten material contains a lot of material switches.- -Another person here found that if an instance material has switches, then shader code is generated for it at cook time ...