Steam Controller joysticks do not register for Gamepad Joystick events in the editor

UE - Online - Oct 12, 2016

When using the Steam Controller in the editor, even if the left joystick is set to be inputting joystick events, it continues to emulate WASD for movement or doesn't take any input at all, depending ...

Build failure packaging for android with GoogleVR plugin enabled

UE - Platform - XR - Oct 12, 2016

Android is failing to package when GoogleVR is enabledUATHelper: Packaging (Android (ATC)): UnrealBuildTool: BUILD FAILED UATHelper: Packaging (Android (ATC)): UnrealBuildTool: C:\NVPACK\android-sd ...

GLEO on Level Duplicate Save Attempt

Tools - Oct 12, 2016

This bug is linked to UE-34954 ...

Could not make DefaultEngine.ini writable toast when changing Project Settings on Linux

UE - Platform - Linux - Oct 12, 2016

A toast message appears when changing a Project Setting on the Linux machine stating: Could not make /path/to/project's/DefaultEngine.ini writable Despite message, the information is still written ...

Setting Transform (rotation) On Streamed Level Breaks Lighting

UE - Graphics Features - Oct 12, 2016

When changing the transform rotation of a streamed level or an instance of a streamed level the lighting breaks. ...

Nav Mesh Not Generating on Static Mesh Created From BSP

UE - AI - Oct 12, 2016

Nav Mesh is not being generated on a static mesh that was converted from a BSP. Found in 4.13.1. Reproduced in 4.12.5 and 4.14 Main CL 3156733 Attached is a screenshot showing the difference betw ...

Block noise on particles/skeletal meshes when launched onto certain Android devices

UE - Platform - Mobile - Oct 12, 2016

When launching particles and skeletal meshes on certain devices, they create block noise pixels instead of a smooth flame for example. Regression: Yes Did not occur: Binary 4.12.5-3039270+++UE4+Rel ...

Setting Fixed Frame Rate Prevents Particle Collision In PIE, Standalone, and Packaged Game

UE - Graphics Features - Oct 12, 2016

If you set the project to use a fixed frame rate, particle collision no longer works. ...

Importing heightmap crashes editor on Mac OS

UE - LD & Modeling - Terrain - Landscape - Oct 12, 2016

Importing a landscape on a Mac crashes the editor. Landscape importing does not crash the editor on Windows OS. Frequency: 2/2 ...

ExportMaterialProperty doesn't output any FColor data from noise expression node

UE - Graphics Features - Oct 12, 2016

FMaterialUtilities::ExportMaterialProperty doesn't take into account any noise expression nodes in the material when outputting the FColor array. ...