Gameplay Ability BP is being set to dirty when function is removed from an unrelated actor Blueprint. Reported by Licensee in 4.8.3 QA Build, Reproduced using Fortnite - CL - 2661312 ...
When locking read-only levels (via Levels->context menu), each frame we check that both the package exists on disk and whether the file is read-only. Performing this each tick can cause a substantia ...
As per forum post all other light component clases (PointLightComponent, SpotLightComponent etc) all have ENGINE_API but DirectionLightComponent does not. If only for consistency it should but also ...
This user's project crashes on PIE after the Game Instance's parent has a wire disconnected, compiled, then reconnected. Possibly related to [Link Removed], but the call stack is slightly different. ...
Using the F key to focus the viewport camera on an actor does not work if the main editor window does not have focus. Reproduced in 4.8.3 binary, 4.9.1 binary, and Main (CL 2707185) ...
nativizing structs containing default class values appears to cause packaging to fail ...
The editor appears to crash when a widget is removed from the viewport by another widget ...
Based on user report, a HTTP Get request from UE4 is 15-20x slower than if using a Python Get request to get the same file. ...
When spawning an actor using the Spawn Actor From Class node that has a Set Replicates node in the construction script, the editor crashes upon attempting to run a dedicated server with 2 players. ...
When selecting a connection between two bones in Persona, Child bone is selected. ...