The joystick on a game controller input will take focus away from what you're working on if the joystick is moved or set in an odd position. ...
The windows mouse speed settings appear to have no effect on the panning speed in blueprint. ...
Regression when using custom stencil with in-editor mobile preview. This does NOT reproduce in MAIN at CL 9730599 ...
Using a Set Control Rotation node does not change the camera rotation when in VR mode. ...
When a user changes any properties (for calling PostEditChangeProperty ) in parent static mesh or restarting the editor, the modified mesh is applied correctly. how to reproduce: [Link Removed] ...
When a mesh has its collision updated during runtime the navigation around the mesh does not update. Workaround: If the mesh is set to simulate physics then updates to its collision will update nav ...
In response, the licensee asks the following questions.Are there any plans for improvement?Is there a workaround? ...
The following code causes this behavior.// NiagaraSystem.cpp for (FNiagaraEmitterHandle& EmitterHandle : EmitterHandles) { EmitterHandle.ConditionalPostLoad(NiagaraVer); if (!EmitterHandl ...
The referenced documentation does not state anywhere about collision being affected by animation sharing nor is the user expecting it to be affected. Even when the Collision Preset is overridden to ...
Setting the SetActorEnableCollision blueprint node to false does not disable collision for a destructible mesh. Workaround: Adding a static Mesh component and setting any mesh will cause the collis ...