FInterfaceProperty::SerializeItem (and ImportText) attempt to determine if the passed in object implements the interface in question. They do this by calling GetInterfaceAddress, which tries to get ...
In 4.27 the logic in SteamSocket.cpp which is part of the SteamSockets plugin was changed to use Poll Groups instead of a removed API function that checked all children of a listen socket. However, ...
From reporting UDN: "We had a weird issue with new components added in C++ not being instanced properly on non-direct Blueprint children. It seems to happen if loading of the parent BP is deferred ...
When the uv value is very close to 0 ( < 0.001 ), the boundary value of the PVRTC texture is sampled as white. please refer to attached images and sample project. problem goes away when changing th ...
Constness is not updated in overridden BlueprintImplementableEvents when the native declaration is made non-const. ...
An assert fires related to the node index for the linked animgraph node being the same as the node index for the root node in the linked anim graph. Can be worked around by commenting out the check ...
This is a regression from 4.27. This is happening because of the change to typed elements. UEditorEngine::PostUndo, when combined with the typed element changes causes the selection set to reorder ...
Whenever creating the EditorUtilityWidget asset with EditorTutorial as the parent class, the packaging will fail. If the tutorial is not launched the package will succeed. But launched, it will fail ...
This issue does not evaluate PostProcessAnimBP for skeletal meshes set to additional meshes in AnimMontage[Image Removed] If I opened PostAnimBP directly and compiled it, it also played on AnimMont ...