Steam UI overlays do not appear on mac

UE - Platform - Apple - Mar 10, 2015

When adding shootergame to steam as a non steam game, the overlays do no appear when launching. ...

Crash when changing the World Grid Material to Unlit

UE - Graphics Features - Mar 13, 2017

A crash occurs when setting the WorldGridMaterial from the Engine Content to the Unlit Shading Model and pressing apply. ...

Anchor text can be scaled via the scale box

UE - Editor - UI Systems - Mar 13, 2017

Anchor text can be scaled via the scale box. The scaling for the anchors of widget can be affect if placed in a scale box ...

UMG/Slate scroll bars have a minimum size for scaling

UE - Editor - UI Systems - Mar 14, 2017

A user has reported an issue about scroll bars having a minimum size in UMG and Slate code, causing them to not scale correctly when the scroll box is at a smaller size. This affects both horizontal ...

Unable to Edit Default Struct Key of TMap

UE - Gameplay - Blueprint - Mar 15, 2017

In a TMap where the key is a struct, it is not possible to edit the default value of the struct. Found in 4.15.0 CL# 3299760. Reproduced in 4.16 Main CL# 3345747 ...

Major performance drop with instanced meshes since PhysX 3.4 upgrade

UE - Simulation - Physics - Mar 15, 2017

Major performance drop with instanced meshes since PhysX 3.4 upgrade Regression: YES Worked: 3172292 (4.13.2) Broken: 3249277 (4.14.3) For me, my results were: 4.8 through 4.13 No Collision - ...

Child actor component removed when changing the class of a child actor component

UE - Gameplay - Components - Mar 27, 2017

Child actor component removed when changing the class of a child actor component. Only the default class for the child actor component is used. If the user attempts to change the class the child act ...

Find node returning -1 in packaged game even when the item exists in the array

UE - Editor - UI Systems - Localization - Apr 4, 2017

Find node returning -1 in packaged game even when the item exists in the array ...

Particle System With Light Module Breaks Source Length Or Min Roughness

UE - Niagara - Apr 7, 2017

When adding a particle system to a scene with dynamic point lights with their source radius/min roughness altered results in those parameters getting reset to default. NotePoint light mush have cas ...