If the user gets the world location of the arrow component ( one example) in a packaged project it will cause the game to crash. This does not happen in the editor and it has to be done one the thir ...
This is an important part of VREditor's 4.13 Mesh Painting ...
Add the 1.6 integration to 4.13 for release. ...
Licensee notes issue with csgRebuild and proposes a reasonable fix. ...
Fixed in Dev-Editor (CL# 3479874). Needs merging. ...
This one should be fix in the squeletalmesh quadric reduction own by the geometry tools. ...
Please see the UDN for a potential fix/workaround description. ...
Even though the particles are not moving, and the velocity is zero, the output motion vectors are non-zero. This seems to only happen if using two sources of particle positions. ...
Fatal error due to FAsyncIOSystemBase::QueueDestroyHandleRequest during launching and packaging projects. May be linked to: [Link Removed] ...
When using materials with CustomData inputs, such as the Eye material with Iris Distance and Mask, Virtual Texture samples will increase the instruction count for each unique VTPageResult. Each cus ...