Wires cannot be Ctrl + dragged off reroute nodes. Ctrl + clicking and dragging the wire from a pin on other nodes acts the same as Ctrl + click-dragging from the pin itself, but on Reroute nodes thi ...
Material Billboards for SpeedTree assets are rendering with the incorrect material. This can occur to any pre-existing project, or a new project with imported SpeedTree content using both 3d LODs an ...
User report: I want to run iOS shaders with half precision floats as I do on Android. If I disable Force 32 bits Floating Point Precision, there are unfortunately a bunch of shader compilation error ...
Movie play in iOS is laggy and crashes in some movie. This issue seems to be happening when the movie is played in umg widget. Tested in 4.14.3 4.15 Dev_Mobile Latest as of 2/24 Original UDN post ...
This is a common crash affecting users in 4.16. Over 100 users have been affected, although they have not provided additional information. Source Context 469 TokenStreamIndex++; 47 ...
The bug affects skeletal mesh animations when played in sequencer with AnimBP after another animation which was set to Keep State. This is a follow-up to [Link Removed]. Two animations now play cor ...
If trigger execute is called in Blueprint, it will fire every time the sound recovers from being virtual, even if it has not been called again. See video example: [Link Removed] Also occurs in Re ...
BlockingVolume is not working once packaged while using the Frozen Core map from Infinity Blade: Ice Lands. BlockingVolume is working if you manually add it to Infinity Blade: Ice Lands. This has be ...
if the build error is not reproduced, please open another material. Error from 4.21.2 version [Image Removed] Error from 4.22 preview 7 version [Image Removed] This is reproduced in Win10 Enter ...
Going to an earlier point of a replay does not update to previous visibility state on an actor that was switched to not visible during demorec. Reproduced in 4.9.2 binary and Main (//UE4/Dev-Main C ...