When trying to check in a new asset or changed asset via the source control menu or Tools menu, an error comes up in output log. SourceControl: Error: Operation 'UpdateChangelistsStatus' not suppor ...
Plugins that provide blueprint-accessible libraries generally need to be set the PreDefault LoadingPhase so they can be properly loaded before game-specific data that loads early in the Default load ...
If "UVFlipping Mode" under Rendering on the Required node of an emitter is set to anything other than "None," the particles can become stretched and distorted. As a workaround, I have discovered th ...
Android projects in 4.22.1 crash on launch with Vulkan enabled. Did NOT reproduce in 4.23 MAIN at CL 6156332 4.22.1 release CL is the same as a related fix for this ( [Link Removed] ) ...
Two local variables with the same name in two different functions still interact with each other in some way. This was reported in TTP 346132 and fixed in that case, but currently if a local variabl ...
When editing a value in the details panel of a component, if you attempt to undo the changes, the component is no longer selected. The value gets undone as expected, but it is unexpected that the co ...
A user on the AnswerHub found an SM5 material error within his material function after following the tutorial below. [Link Removed] I followed the tutorial until I reached the point in which the e ...
In some mali devices (Galaxy S6, SC-05G, Android 5.0.2 / Galaxy Note 5, SM-N920C, Android 5.1.1) cannot display dirt mask in the bloom effect. This is well displayed in iPhone 5s, LG G4, Nexus 5 ...
Using ServerTravel from a map set as the Transition Map with Seamless Travel enabled in the Game Mode will crash the editor. Probably related to [Link Removed] Reproduced in 4.7.2 binary and Main ...
Setting the base class dropdown of an Object Library to Actor prevents you from being able to add any actors to the library. This occurs even when the Has Blueprint Classes bool is checked. Found ...