GenerateVisibileRayTracingMeshCommands Severely Reduces Foliage Performance Even if no RayTracing is Used. Found in 4.23 CL# 8386587 and 4.24 CL# 8748719 ...
If you open the 6 assets that were close unexpectedly it will crashEnemy (Blueprint), Player_BP (Blueprint) and ThirdPersonGameMode (Blueprint) it crashesThe texture and Projectile_Base (Blueprint) ar ...
The Landscape smooth and flatten tools can deform the landscape incorrectly causing chunks of the landscape to be removed (see attached image). ...
If the User changes the "World to Meters" setting in the World Settings this will cause the console to appear offset when brought up in VR. Note: the number used was 3600 ...
Material billboards cannot be scaled. The Material billboard appears to be unaffected by setting its scale ...
This must be a regression ...
I notice in 4.27 there's a change looks like where the issue is from " * Cubemaps generated from .hdr long-lat sources were being strongly blurred in cases when mipmaps were enabled. This happened ...
A licensee reported some of their particles disappear when setting the actor's custom time dilation 0. This seems to happen when a particle is using PSA_Velocity as Screen Alignment. This repros in ...
When clicking and dragging a widget in the designer tab of a widget blueprint some options in the details panel will begin to move/shake/jitter/readjust. ...