tvOS becomes non responsive after killing a launched on app from Mac

UE - Platform - Mobile - Sep 28, 2016

tvOS locks up with the following message being repeated in the device log:Sep 28 10:27:50 Apple-TV-Joey UE4Game[610] <Notice>: [2016.09.28-14.27.50:752][188]LogHttp:Display: Sleeping 0.5s to wait fo ...

Unable to Select Multiple Actors Containing Child Actor Components in the Viewport

Tools - Dec 2, 2015

When attempting to select multiple actors in the level that contain Child Actor Components, if you right-click to edit the properties of the selected actors, it will deselect any others that you hav ...

Cannot Dynamically Spawn Actor Containing Overlapping Child Actor Components

UE - Gameplay - Mar 8, 2016

Blueprints containing child actor components that are overlapping in the blueprint's viewport cannot be used as the default pawn, as they are not spawned in. Using the Spawn Actor From Class node wo ...

Cvars Not Applied To iPad Pro Correctly

UE - Platform - Mobile - Dec 1, 2016

When creating a device profile that sets specific cvars for the ipad pro. They don't seem to be loaded or used in a launched game or in a packaged game. While testing in 4.10 if I changed the IOS d ...

Replace Reference feature is not replacing textures with new selected texture

Tools - Jan 4, 2017

Workaround:Open M_TableRound, move a node. Save the MaterialReopening the project seems to fix the issue Replacing the reference of the deleted table texture is rendering default material. Note T ...

//UE4/Release-4.19 Binary stalls opening Project Browser at 45% - XGEControlWorker.exe is not recognized

UE - Foundation - Core - Jan 22, 2018

The editor stalls out at 45% while opening to the project browser. This is occurring on machines with Windows 7 and 10. I tried using VS attach to process but it didn't provide very much. Opening th ...

CCD can produce incorrect results at low frame rates

UE - Simulation - Physics - Feb 27, 2019

The attached project has a fixed frame rate of 30fps with a simulating CCD cube above a with a full restitution floor. The cube has an odd rotation, such that it impacts the floor at a single point ...

Oscillating Biquad Filter's Cutoff Frequency results in popping

UE - Audio - MetaSounds - Dec 8, 2022

Reproduced 7/10 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. Additional Notes:Stacking more Biquad Filters produces a more noticeable effect, but ...

Pilot actor no longer generates undo transactions

UE - Editor - Workflow Systems - Jan 22, 2024

The piloting feature in the editor viewport is not undoable with Ctrl+Z It also does not cause the actor to become dirty so any changes during piloting are lost and not saved (user also not prompted ...

CPU Particles do not Collide in Standalone or New Window Play Mode on Mac

UE - Graphics Features - Mar 13, 2015

When playing a game from a Standalone Game or New Window, CPU Particles will not keep their collision on a Mac. ...