The material billboard component does not get influence by the distance to opacity feature. In the project attached I created a curve that should get to an opacity value of 0 at 500 units away. Noti ...
REGRESSION: Yes, working in //UE4/Main at CL 3196079 When attempting to add an animation sequence with the incorrect additive type to a aim offset graph, the user isn't given a warning that this ca ...
When you have an actor with a Hierarchical Instanced Static Mesh component that has a Static Mesh set and is populated with at least 1 instance and then duplicate it or move it to another level, it ...
REGRESSION: Yes, I could not reproduce in 4.14. LOD Actors are not rendering correctly. All the textures are black, and don't appear to be using the materials on the meshes in the cluster. ...
The windows mouse speed settings appear to have no effect on the panning speed in blueprint. ...
When the default values of a struct are set in code and an array of the struct type are added as a class variable, creating a blueprint of the class with show array elements with the "reset defaults ...
When exporting an asset from Houdini with null objects the null objects don't convert their axis orientation correctly. The user stated the following in regards to the attached mesh: " You will se ...
The VR Template in 4.14 had a node in the level blueprint to enable stereo mode at the start of the game, but it has been removed in 4.15: [Image Removed] Maybe the "console command" wasn't the be ...
LookAt AimOffset in the Anim Graph causes character to explode. I hadn't used this node yet, but it seems new to 4.14. ...
Crash occurs in the curve editor if the user tries to Fit Vertical after Resetting to Defaults. The crash seems to only occur when a key is deleted, and the user has the last key in the curve selec ...