I ran the command with no actual changes to shaders. Recompileshaders global and changed did not crash the editor. ...
If a Procedural Mesh is created on BeginPlay (at runtime) instead of in the Construction Script, collision with non-player objects does not register correctly in packaged or launched games. This wor ...
The rocks in VehicleGame are causing the vehicle to have physics spasms by flipping and jumping the vehicle. ...
A text block's outline appears to provide an outline for the drop shadow as well. ...
A lot of the tree meshes become big and blocky at the furthest LOD level. This causes them to look odd when they are far away in the distance. This is a regression from 4.13.2 ...
Sequencer Actor Transforms are not offset when the level is moved in World Composition ...
Ease node not considered Pure function but has no exec pins. This causes a warning to appear within the compiler results as seen in the attached image. Regression (yes) issue (does not) occur in 4 ...
Make sure all created and modified asset in a re-import are mark dirty. Creating a collision mesh was dirtying the asset, this is why the bug is only when we are not generating collision mesh. ...
Moving the file location of the Editor Startup map appears to break the reference to the startup map. The editor fails to find the map and so does not use it for the start up map. Notes: In the ...