Mesh Renders in Main Pass if Both "Render CustomDepth Pass" & "Render in Depth Pass" Are Enabled, While "Render In Main Pass" is Disabled

UE - Graphics Features - Dec 25, 2019

Meshes set to not render in the Main Pass still does if both "Render CustomDepth Pass" & "Render in Depth Pass" are enabled, while "Render in Main Pass" is disabled. Attached is an example project. ...

SetOneWayInteraction functionality has no effect on the simulation

UE - Simulation - Physics - Nov 11, 2022

Calling SetOneWayInteraction on a BodyInstance has no effect within the physics engine. The state of the flag is passed in to Chaos but nothing actually uses the value once it is there. It is expe ...

Queued AnimNotifies skipped on Server via CharacterMovement.

From a licensee: The issue is that under certain edge conditions I am experiencing Anim Notifies not being executed on our Dedicated Server ( it is an off case, so they typically do work, there a ...

SteamVRAssetManager color format mismatch

UE - Platform - XR - May 23, 2018

User requests that TSF_BGRA8 in SteamVRAssetManager.cpp be changed to TSF_RGBA8 to match OpenVR API https://github.com/ValveSoftware/openvr/wiki/IVRRenderModels::LoadRenderModel SteamVRAssetManage ...

Reading LightAttenuationTexture Produces Unexpected Results With Forward Rendering

UE - Graphics Features - Jul 5, 2018

The expected behavior occurs in 4.19; unexpected behavior occurs in 4.20 and 4.21. Marking this as a regression. Per User: Reading the LightAttenuationTexture in a material receives interference ...

Blueprint Projects can't make APK without compiled .so Error when packaging for Android with any Plugin Disabled

UE - Platform - Mobile - Sep 5, 2018

Blueprint Projects can't make APK without compiled .so Error when packaging for Android with any Plugin Disabled. Also seeing Gradle errors if SteamVR plugin is disabled. Setting min version to 14 ...

DECLARE_EVENT Broadcast() can be invoked outside of it's contained class.

UE - Foundation - Core - Jan 2, 2019

In UE 4.21, The current functionality that exists for DECLARE_EVENT Broadcast() does not function as the docs describe: [Delegate Events|https://docs.unrealengine.com/en-us/Programming/UnrealArchit ...

Unable to Import Alembic Files in UE4

UE - Editor - Content Pipeline - Import and Export - Feb 25, 2020

We have written a plugin for UE4 that allows Unreal users to import and set up Megascans assets into Unreal Engine. Recently we added Alembic files to our assets and also updated all our plugins to ...

Crash/ensure when linking anim layers from animation update

OLD - Anim - Mar 12, 2020

Originally reported here: https://udn.unrealengine.com/questions/562047/linked-layer-animation-blueprint-proxy-missing-ske.html When linking an anim layer during update, we get either an ensure or ...

Crash when closing the timeline tab inside UMG editor and reopening UMG editor

UE - Editor - UI Systems - Aug 16, 2016

Crash when closing the timeline tab inside UMG editor and reopening UMG editor Reported here:https://udn.unrealengine.com/questions/307297/umg%E3%82%A8%E3%83%86%E3%82%A3%E3%82%BF%E8%B5%B7%E5%8B%95% ...