We have been unable to get an internal repro so far, however we have had quite a few reports from the community reporting this issue. One user also stated this happens when migrating a project over ...
The callstack is not XR-specific, it's just the engine trying to secure the audio device on startup, windows failing to return one, and the app not being able to continue safely. The crash does not ...
Packaged games are unable to open when Event Driven Loader is disabled. The error message given is: Assertion failed: !Linker->GetSerializeContext() [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\C ...
An ensure occurs when setting Bone Axis to None on a Spline IK node. This doesn't occur with any of the other options for Bone Axis. ...
This is an infrequent crash occurring in the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 816 void FBodyInstanceCustomiza ...
Enabling Energy Conservation on Material makes Clear Coat Material look weird in Preview. It looks fine in the Level Editor, but not in any "Preview" type viewport (Material Editor, Asset Thumbnails ...
Importing an FBX into an empty camera animation sequence crashes the editor. The import seems to fail when trying to add a camera cut track. Exporting an fbx from a camera animation sequence, deleti ...
'Directions are not Compatible' error on ForEachLoopWithBreak if split struct pin is disconnected from Enum type. Note: If the pins are reconstructed and the resplit, the error is fixed. ...
Verify that inertial scrolling works in the ScrollBox and the ListView on touch devices. We have reports that it isn't working in 4.9, it may have been fixed since then, or not be as smooth as it c ...
Track switching is currently not supported, because media with multiple tracks of the same type fail to load. Once that is fixed, implement run-time track switching. ...