"Play Rate" below 1 and "Force Fixed Frame Interval Playback" causes choppy renders. This was explained by Max on Answerhub to the user, but this seemed like something that should be bugged and loo ...
USkeleton class only performs Add or Empty operations on the LinkupCache array and has no Remove, so the number of LinkupCache can keep increasing in some cases (A description in Step to Reproduce s ...
A few users are reporting on the Answer Hub and in the Forums that they are getting the following error in their output logs: "Error Provision not found" even though the provision is present and va ...
In ContentExamples on sample 1.6 of the Material_Properties map, the text overflows the area given for it. ...
Niether movie playback Startup Movies Play on ES3.1 ...
If the user has the number of players set to more than one, the VR preview will crash. ...
Enum to Byte conversion returns 2 for the first enum then 4 then 6 and so on rather than 0, 1, 2, etc. This is a regression; does NOT occur in 4.8.3. Reproduced in 4.9.0 binary and Main (2675088) ...
An FBX with Multiple Meshes and only one unwrap per mesh (no 2nd UV channel) will import the first mesh in the file correctly but will produce invalid lightmass settings on each additional mesh impo ...
There is a relatively small number of decal actors which can spawn before all previously spawned decal actors disappear. Also Reproduced in 4.7 Preview 4 and Main Promotable-CL-2412886 ...
ES3.1 rendering does not render correctly when using TexCoord [1] in a material and RenderStatic on the SkeletalMeshComponent. ...