When importing a camera from maya through .fbx, focus distance is not correctly imported. See images attached. Client initially reported. Can reproduce. ...
Importing an fbx file with armature on MAC results in crash Tested: 4.23.1 CL#9631420, 4.25 CL#10889200 ...
Attempting to Reimport multiple Data Tables that do not have associated data source files results in the Engine crashing. When a single Data Table is selected to be reimported, the Editor asks for t ...
When reimporting a Skeletal Mesh that has LODs generated via the reduction tool, the editor will crash if the Skeletal Mesh Simplifier plugin is disabled. This issue was originally reported on th ...
Morph targets created on Reimport when "Import Morph Targets" is disabled ...
When importing FBX files using the Interchange and legacy import with Force Front X Axis enabled, the transforms of the bones in the imported FBX models will not match. ...
The fbx exporter set the fbx axis system like 3ds max, so the max importer is not converting the incomming transform. see: ...
Importing the fbx uses the default settings, which aren't accessed through scripting, so they cannot be changed. To circumvent this MovieSceneToolHelpers::ImportFBXIfReady caches the defaults, and ...
Importing a camera's FBX through Python will not import a camera's animated focal length. ...
Import feature of Matinee seems converting incorrect location (coordination) if importing Maya animated FBX that exported StaticMeshes from UE4 editor. Sometimes licensee asks this kind of coordina ...