It appears that the actor isn't properly destroyed until the exit, despite being deleted. By that time, the root component (the brush) has already been destroyed, thus when it's accessed in AAudioVo ...
The widget diamond created when using MakeEditWidget does not update the transform of a placed instance unless Editable When Inherited is false. This appears to relate to the blueprint settings, wh ...
A separate new flag should be used to control the sweep behavior of characters using Nav Walking behavior in CharacterMovementComponent. Existing assets should upgrade to set the value of this new f ...
Real Time Audio stops playing sounds after exiting PIE with the 'Enable Sound' option disabled. The tooltip states, "Whether to play sounds while in a Play in Editor session." This setting does no ...
tvOS locks up with the following message being repeated in the device log:Sep 28 10:27:50 Apple-TV-Joey UE4Game[610] <Notice>: [2016.09.28-14.27.50:752][188]LogHttp:Display: Sleeping 0.5s to wait fo ...
Loading a level through the content browser and File->Open Level do not have the same behavior. ...
Keyboard input appears to be ignored when trying to input text in to a widget component. The text box does not accept any keys being pressed. ...
After scanning through SkeletalMeshComponent, it looks like there are several places where AnimInstance is updated but SubInstances are not. This can potentially cause states to get out of sync, and ...
If the user compiles the blueprint that is being used as a Child Actor, the defaults section in the Child Actor Template will be set to None and won't be usable. ...
Transform gizmo turning different colors when using the spline control points on Camera Rig Rail. This appears to happen more when farther away from 0,0,0. Also see some changes based on the distanc ...