Rotation gesture inconsistent output

UE - Gameplay - Input - Jun 30, 2023

Rotation gesture input breaks on android. Not checked on ios/pc ...

Deploy device not saved in Project Launcher

UE - Editor - Jun 13, 2024

The deploy device selected in project launcher custom profile does not get saved. After restarting the editor, all selections are cleared, and have to be re-selected in the deploy device every time. ...

Getting the Outer (GetOuter()) inside AssetUserData::PostEditChangeOwner added to an instanced actor in a level returns the Outer marked with "Trash"

UE - Framework - Nov 20, 2024

When you call GetOuter() inside AssetUserData::PostEditChangeOwner, the Outer that is returned, is marked as "Trash". This is because the object is constructed again when an AssetUserData is added. ...

Crash when attempting to merge two objects using Simplygon - ProxyMaterialUtilities::CreateProxyMaterialInstance

UE - Gameplay - Aug 4, 2016

Engine crashes on completing a simplygon merge of two actors Note If you set On screen size to 50, you can speed up the merge to get to the crash quicker ...

Simulated actors collide with (but don't touch) kinematic actors.

UE - Simulation - Physics - Aug 30, 2016

Found this while working on [Link Removed] in the Dev-Physics-Upgrade branch (from 3.3 to 3.4). ...

Crash when playing with Vulkan Mobile Preview

UE - Platform - Mobile - Sep 21, 2017

Occasionally getting a crash when playing with Vulkan Mobile Preview. Have not had it repro 100% of the time. ...

Gear VR Touchpad input broken

UE - Platform - XR - Jul 27, 2018

Gear VR Touchpad input no longer functioning in 4.20 Noticed this appearing in 4.20 logs from device (did not appear in 4.19 logs): LogOcInput: Get touchpad main with data 0.000000 0.000000 Also t ...

Blueprint Static Meshes lose Vertex color information in Standalone/Release

UE - LD & Modeling - Modeling Tools - Mesh Editing - Sep 21, 2018

In the editor, vertex information can be painted on static meshes that are part of a blueprint. When testing by playing in “Selected Viewport” the painted vertex information is correctly saved and d ...

Skeletal Mesh rigid body simulation is not being updated with correct bones locations right after Skeletal Mesh is spawned

UE - Simulation - Physics - Nov 5, 2018

When simulating in Editor, the Skeletal Mesh bone locations are not being passed into simulate if the simulation is being toggled the same frame when the Mesh is being set on a Skeletal Mesh compone ...

Add Runtime Candidate Image does not produce a valid ARCandidate image on Android

UE - Platform - XR - May 3, 2019

Add Runtime Candidate image does not appear to create an AR Candidate image when being used on Android. ...