Rotation gesture input breaks on android. Not checked on ios/pc ...
The deploy device selected in project launcher custom profile does not get saved. After restarting the editor, all selections are cleared, and have to be re-selected in the deploy device every time. ...
When you call GetOuter() inside AssetUserData::PostEditChangeOwner, the Outer that is returned, is marked as "Trash". This is because the object is constructed again when an AssetUserData is added. ...
Engine crashes on completing a simplygon merge of two actors Note If you set On screen size to 50, you can speed up the merge to get to the crash quicker ...
Found this while working on [Link Removed] in the Dev-Physics-Upgrade branch (from 3.3 to 3.4). ...
Occasionally getting a crash when playing with Vulkan Mobile Preview. Have not had it repro 100% of the time. ...
Gear VR Touchpad input no longer functioning in 4.20 Noticed this appearing in 4.20 logs from device (did not appear in 4.19 logs): LogOcInput: Get touchpad main with data 0.000000 0.000000 Also t ...
In the editor, vertex information can be painted on static meshes that are part of a blueprint. When testing by playing in “Selected Viewport” the painted vertex information is correctly saved and d ...
When simulating in Editor, the Skeletal Mesh bone locations are not being passed into simulate if the simulation is being toggled the same frame when the Mesh is being set on a Skeletal Mesh compone ...
Add Runtime Candidate image does not appear to create an AR Candidate image when being used on Android. ...