Start up movies are default checkerboard when blacklisting slate fonts in shipping package

UE - Platform - Mobile - Oct 11, 2016

When using pakblacklist for shipping, the start up movie will become a checkerboard due to ../../../Engine/Content/Slate/Fonts being included in the blacklist file. This is happening on both Android ...

Set Actor Enable Collision is not replicated

UE - Networking - Jul 14, 2015

Set Actor Enable Collision is not replicated. Reproduced in 4.7.6, 4.8.2, and Main (//depot/UE4/Promotable-CL-2619427) ...

PhysicsHandle::GrabComponent creates offset from hit location

UE - Simulation - Physics - Sep 15, 2015

When trying to create a "impaled" effect with a physics handle, calling GrabComponent creates an offset between the hit location and the projectiles location. This causes the skeleton to be "impale ...

Rotation Not Always Replicated When bUseControllerRotationYaw is Set to False

UE - Networking - May 19, 2017

Rotation does not always appear to be replicating when bUseControllerRotationYaw is set to false on the Character's class. This seems to occur 4/5 times. There are the occasional times where telep ...

Project Version setting not reflected in a project's packaged executable's property details

UE - Foundation - Cpp Tools - Feb 5, 2019

When a Project Version value has been specified in the Project Settings, this value is not set into either the File Version value or the Product Version value in a packaged game. The File Version va ...

TMap entries are removed on Blueprint compile when using struct as key

UE - Gameplay - Blueprint Compiler - Oct 10, 2019

Map entries are removed on Blueprint compile when using struct as key.  ...

Calling a native interface function implemented by a non-nativized Blueprint asset from a nativized Blueprint asset will silently fail at runtime.

UE - Gameplay - Blueprint - Apr 29, 2020

In the sample project we have a Widget Blueprint asset (SomeWidget) that implements a native interface (PrintSomethingInterface.h). However, in the DefaultEditor.ini file, we've also excluded all Wi ...

Normal voice chat does not activate the microphone when Mic Threshold is zero

UE - Audio - Aug 11, 2020

Voice chat does not work when speaking into the microphone with a normal voice and a Mic Threshold of 0. We have to blow into the microphone or speak loudly for voice chat to work. ...

Sound plays twice when switching camera modes

UE - Audio - Aug 7, 2015

Playing a sound (firing weapon) and switching the camera mode will cause the gunfire sound to play twice, once from the weapon's position when it's fired and again as through the sound was coming fr ...

LIVE: LANDSCAPE: Lock Movement feature does not save state after re-opening editor

UE - LD & Modeling - Terrain - Landscape - Oct 16, 2014

Lock movement state on landscape does not save state on reloading editor. ...