The packaged folder for a Linux project is more than twice the size of a windows folder

UE - Platform - Linux - Aug 22, 2016

LinuxNoEditor folder from a packaged Linux game is more than double the size of a packaged Windows project folder (WindowsNoEditor). Results from packaging an empty Third Person Project Windows (6 ...

Quickly undocking a tab can sometimes cause the editor to freeze for a short time

UE - Editor - UI Systems - Slate - Aug 22, 2016

Quickly undocking a window from the main editor window can sometimes result in a large black rectangle appearing, most likely representing the resulting window, and freezing the editor for a short p ...

[CrashReport] UE4Editor_Engine!ULevel::GetWorldSettings() [level.cpp:1781]

Tools - Aug 22, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: WorldSettings != ...

Crash occurs when using Random Node and Branch within Sound Cue

UE - Audio - Aug 22, 2016

A crash occurs when playing a Sound Cue with Random node used in conjunction with a Branch node. In the original report the user specifically mentions the crash does not occur if you have not opene ...

Append node appears to flicker when placing ~3 spaces in a pin

UE - Gameplay - Blueprint - Aug 22, 2016

Append node appears to flicker when placing ~3 spaces in a pin. The pin does not appear to be able to choose a size and so it flickers randomly between them ...

[CrashReport] UE4Editor_BlueprintNativeCodeGen!FBlueprintNativeCodeGenModule::GenerateSingleAsset() [blueprintnativecodegenmodule.cpp:391]

UE - Gameplay - Blueprint Runtime - Aug 22, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: bSuccess [Link R ...

Renaming Native Blueprint Interface category in Blueprint derived class causes crash

UE - Gameplay - Blueprint - Aug 22, 2016

Renaming a function category from a Interface class which a class inherits from causes crash. ...

Mouse is confined to the viewport when using a break point on an event

UE - Gameplay - Blueprint Editor - Aug 22, 2016

Mouse is confined to as area the size of the viewport when using a break point on an event. ...

[CrashReport] UE4Editor_PropertyEditor!FDetailCategoryImpl::GetParentLayoutImpl() [detailcategorybuilderimpl.h:168]

Tools - Aug 22, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: IsValid() [Link ...

Keyboard Shortcuts on Mac Switch Between Cmd and Ctrl After Editor Restart

UE - Platform - Apple - Aug 22, 2016

Creating custom keyboard shortcuts on Mac seems to have an issue keeping the correct meta key mapped. During the same session a shortcut is set it will work fine. After restarting any Cmd shortcuts ...