The FRHIFrameFlipTrackingRunnable thread is not initialized on Windows, so RHIGetFrameRate always returns zero. As a workaround, remove the code added by CalculateFPSTimings for Windows platform, a ...
This is a race condition, did not crash with -onethread. Attached the collected threaded callstacks, although they look misaligned. Licensee has provided a suggested fix. ...
Regression: Tested in UE5/Release-5.0, issue does not occur so regression is yes This issue appears on whichever side of the first landscape the second landscape is adjacent to. Moving the Directio ...
Found in 2.0.0.118621 (R200). It appears that the combination of Feature detection - High and Use mosaic images as feature source during .zfprj LiDAR import - Yes. causes a crash. Outcome: RS ...
Launch On crashes on a Android devices if networking is disabled. This used to work and should not crash. ...
Including VoiceInterface.h causes compiling to fail until you include OnlineSubsystem.h in the same file. This is not expected because VoiceInterface.h is part of the OnlineSubsystem module which ...
Gear VR Touchpad input no longer functioning in 4.20 Noticed this appearing in 4.20 logs from device (did not appear in 4.19 logs): LogOcInput: Get touchpad main with data 0.000000 0.000000 Also t ...
Currently r8Unorm_srgb is required by virtual texture lightmap, and the Metal RHI simply forbids r8Unorm_srgb on Mac platform. Since the latest MacOS 11.0+ have the support of r8Unorm_srgb, we shoul ...
This is only occurring on Mac and only in OSX 10.12. This is also a regression from 4.13 Right clicking in the dock, Show all windows, and selecting the game window does NOT fix the issue. Runnin ...
When drawing a canvas line item to a render target, changing the thickness of the line to anything other than 0 causes the line to not be rendered if the associated material's blend mode is set to T ...