Tilt information is no longer taken after clicking on a button in UMG. The tilt information goes to all zeros. That is until the user clicks else where at which point the device will then start regi ...
Reimporting an asset after making changes causes loss of saved LOD changes when editing a static mesh. Similar issue was logged and fixed for SkeletalMeshes but this issue is still occurring for ...
TRange::Difference function does not handle bounds correctly, causes crash in the sequencer when "Trim And Preserve Left/Right" is used in the user's example project. User provided a potential fix: ...
A licensee recently pointed out that there are now several GoogleVR lib files in 4.16 that are present in the Engine twice due to some of them being copied into a subdirectory. For example, , in 4.1 ...
From UDN: When an object with ResponsiveAA enabled is in the screen and then an object with Distortion enabled comes into the screen, ResponsiveAA does not work. I guess this is because the Ste ...
The user is unable to undo the editing of the enum description. The output log and undo history would confirm that the undo was carried out, however it did not do anything in reality. Resetting the ...
Double-clicking on a camera, which normally takes you to its location, also rotates the camera so that it faces whatever direction you were facing in the viewport prior to clicking on the actor in t ...
A user has reported that the Optimization Viewmodes menu does not appear with any options when the Preview Rendering Level is set to Android ES2 or ES3.1. Regression?: Yes This did not occur in 4.2 ...
Are Ray Ttraced Distance Field Soft Shadows supported on OpenGL ES3.1 + Android Extension Pack platforms like the Shield Tablet or Shield Console? Since the ES3.1+AEP platform supports deferred ren ...
After importing a mesh without any materials assigned, if you add a material slot and save the material. Reimporting this mesh will cause a crash. The only way to avoid this crash is to import a me ...