The option to assign a Shadow Physics Asset is located in the Destructibles Details panel even though they are only supported for Skeletal Meshes currently. This assigned shadow physics asset cannot ...
When testing Shader Complexity on our Decals map, I noticed the decals no longer render. Our test has us copy and paste to create ~20 instances of the decals, in order to increase the intensity of t ...
REGRESSION: YesWORKING: 3039270 (4.12.5)BROKEN: 3082912 User is not able to use the StopRecordingAnimation command on only one actor it is recording. They are required to use StopRecordingAnimatio ...
When dragging an instance of an animation sequence out to the level and then back into the content browser and then back out, the preview of the animation disappears. Gif attached below ...
User can not undo the adding of a constraint to a constraint profile. You can undo to the point the creation of the profile ...
The 'Expose on Spawn' inputs when calling the SpawnActor from Class node disappear if you promote the Actor Class to a variable. You would think that as long as the promoted variable is referencin ...
When attaching a moving character, such as an AI character, to an object in the level with a negative scale, the character is constantly flipping while moving. ...
When a particle system has the "Set Tickable when Paused" set to true, pausing the packaged version of the game causes the game to crash. CrashReporter: [Link Removed] ...
Either the tooltip for Stationary actors or the actors movement option is incorrect. The tooltip reads: "A stationary object can be changed in game, but enables cached lighting methods when not m ...