Vertex interpolator (semi-randomly) causes visual artifacts on meshes. This did not happen initially when using or creating this material function but started about 24 hours later but now happens st ...
When swapping Layer settings between various Animation Layers on a Linked Anim Layer node, the node can become stuck in one state. The node will become stuck in the Linked Anim Layer state and canno ...
After triggering a breakpoint in blueprint, variable getter nodes can display the value of a different object than the node's target. For example: if an actor class has a value MyBool and the bluepr ...
The Hit Reaction Physics Animation Blending example in the ContentExamples PhysicalAnimation map does not react to being clicked on. REGRESSION: Yes Worked: 4.8.3. Binary Broken: 2647674 ...
User did convert the project to 4.7.2, but they don't know which project it was made with originally (all he gave me was that it was a long time ago) Unable to repro by converting projects (code an ...
Edit MattK: Not reproducible yet If the editor is open and used for a long period of time without being closed, it stores memory use. After building up a significant amount of resources building us ...
If you delete a folder from the Content browser that is in the Starter content, The folder will reappear if you reopen the project. The only way to delete them would be from Windows Explorer. I als ...
When attempting to change the value of set text render color to a random value, the node will only register the maximum value in the range. ...
When Using "Get Positional Tracking Camera Parameters" node it does not return the values for the pitch and roll of the camera. Also it only gives the yaw if the mouse is moved. ...
Changing the name of an Event Dispatcher's Input will not update existing nodes in Event Graphs and cause a compiler error. The error text includes links that open the level tab rather than locating ...