Welding components uses precomputed weights for to determine center of mass for the actor. This can cause problems when users want to specify custom weights for certain components. ...
Character mesh does not stay with its skeleton when exporting a sequence to maya ...
Widget interaction component appears to stop working after entering a physics volume. A Physics Volume appears to deactivate the Widget interaction component ...
The Distribution Float Particle Parameter setting for Point Gravity Source "Strength Raw" doesn't accept values being passed into it from Blueprint. ...
Pressed and Normal Padding appears to have no affect on buttons in UMG ...
In Persona, if the user has the viewport focused, they cannot use the shortcut to play or pause animations. ...
Editor freezes when rendering directly to C:\ from Sequencer Unable to confirm, but I suspect this could be directly related to the drive being an SSD. The user cannot render to their C:\ and D:\ ...
There appears to be a memory leak when sculpting landscapes using the sculpt tools on a landscape with a material applied. Notes User left this comment: I tracked it down to the UCookOnTheFlySer ...
When using a partial path, the AI Character is still taking the acceptance radius into account. ...
Apex Cloth assets disappear if you set the Custom Time Dilation to 0.0. You can workaround the issue by setting the Custom Time Dilation to 1.0, and then use the 'Force Cloth Next Update Teleport a ...