Packaging for HTML5 seems to have grown in package size

UE - Platform - Mobile - Aug 30, 2016

The size of packages for HTML5 has greatly increased since 4.10.4 to 4.11.2 and has since increased. Example: First person template, no starter content - size of whole HTML5 folder once packaged: 7 ...

Scene Capture 2D: additive mode not working in 4.19

UE - Graphics Features - Apr 20, 2018

Additive Composite Mode is not behaving as expected in 4.19 User reports that Composite mode is also affected. ...

Crash opening Child/Grandchild Blueprint after updating to 4.18

UE - Gameplay - Blueprint - Nov 29, 2017

From this UDN: https://answers.unrealengine.com/questions/718928/4180-editor-crash-while-opening-child-blueprint.html Crash occurs when opening child (or in the repro case, grandchild) blueprints a ...

Foliage radius does not affect other foliage assets

UE - World Creation - Worldbuilding Tools - Foliage - May 5, 2016

Setting the radius on a foliage asset does not prevent other foliage assets from being painted within that radius. Regression (no) issues (does) occur in 4.10.4 ...

Crash Occurs When Attempting to Pass a Struct Containing an int64 into a Blueprint Function

UE - Gameplay - Blueprint - Feb 17, 2016

Attempting to pass a struct containing a variable of a type that is not compatible with blueprints into a blueprint function causes the editor to crash upon PIE. Found in 4.10.2 binary. Reproduced ...

Controller::GetPawn() returns NULL in 4.9

UE - Gameplay - Sep 3, 2015

Making a call to GetPawn in an AIController class will return NULL which will crash when that return value is used. This is a regression as the call is made successfully in 4.8.3. Working CL: Work ...

Using the Execute Console Command node to run demoplay causes the editor crash/freeze

UE - Networking - Nov 13, 2015

This bug has different behavior throughout the 4 different versions listed. 4.8.3 - Gives an assert 4.9.2 & 4.10 - Gives a fatal error crash 4.11 (Main) - Freezes the editor without a crash report ...

Multiplayer Shootout project sample is crashing on start

Docs - Samples - Apr 3, 2015

The project sample Multiplayer Shootout in the Learn tab is crashing on start up with 4.7.4 Crash does not occur on 4.8. Tested by Patrick.D on Main CL-2498147 Pass in 4.7.5 dev. - CKC 2503383 ...

'Can Jump' functions differently in 4.13

UE - Gameplay - Sep 2, 2016

'Can Jump' functions differently in 4.13 User Description: "Can Jump" doesn't update in an appropriate manner in 4.13. In 4.12 it would return true while grounded, false while in the air, and the ...

PublicIncludePaths array in a 4.20 plugin looks for the include path in relation to the Engine instead of the plugin

UE - Foundation - Cpp Tools - UnrealBuildTool - Jul 23, 2018

A plugin created in 4.19 automatically includes an entry for the plugin's Public directory in the PublicIncludePaths array in the Plugin.Build.cs file. Plugins created in 4.20 no longer automaticall ...