If a user import a lot of animation in one fbx, the logic that compute the automatic framerate can diverge and hit a very high value. The maximum sample rate is 1920Hz which is very high,. The user ...
When adding new animations to a blender fbx file (via the new actions feature) the editor does not appear to add the new animations to the content browser when changes are imported. ...
Mesh changes location in the editor and mesh editor when it is reimported through the mesh editor Related: [Link Removed] (crash) ...
If you reimport an asset with a different normal import method it won't update the build settings for that mesh. For example if you were import with computing tangents then set the mesh to import ta ...
Animated FBX with no bones imports with jittery rotation ...
Blender FBX imports with wrong frame count with "Use Default Sample Rate" disabled. Note: This animation has a key on every frame. I have checked and the fbx keys are set at 30fps intervals (conf ...
Instance Materials are not Created When Importing an FBX. Found in 4.22 CL# 7053642, 4.23 CL# 8386587, 4.24 CL# 9551884, 4.25 CL# 9615021 ...
When reimporting a mesh that was originally imported with "Combine Meshes" off it will come back in as a combined mesh. ...
Importing an FBX to the editor on Linux with "Generate Lightmap UVs" checked to true will override UV Channel 0 rather than creating the lightmap on a seperate UV channel. ...
Morph Targets broken importing untriangulated meshes with FBX ...