Level export to FBX with actor X axis negative scale has issue in 3ds MAX

UE - Editor - Content Pipeline - Datasmith - Importer - Jul 20, 2020

The fbx exporter set the fbx axis system like 3ds max, so the max importer is not converting the incomming transform. see: ...

Replace Transform Track setting not used when importing FBX through scripting.

UE - Anim - Sequencer - Feb 16, 2024

Importing the fbx uses the default settings, which aren't accessed through scripting, so they cannot be changed. To circumvent this  MovieSceneToolHelpers::ImportFBXIfReady caches the defaults, and ...

Importing camera FBX through Python will not import focal length

UE - Anim - Sequencer - Aug 12, 2020

Importing a camera's FBX through Python will not import a camera's animated focal length. ...

Import FBX of Maya to Matinee seems converting incorrect location (coordination)

Tools - May 22, 2015

Import feature of Matinee seems converting incorrect location (coordination) if importing Maya animated FBX that exported StaticMeshes from UE4 editor. Sometimes licensee asks this kind of coordina ...

fbx Importer: Make sure the user has more feedback on the automatic import framerate

UE - Editor - Content Pipeline - Import and Export - Oct 4, 2021

If a user import a lot of animation in one fbx, the logic that compute the automatic framerate can diverge and hit a very high value. The maximum sample rate is 1920Hz which is very high,. The user ...

New animations not added when making changes to FBX files from blender

UE - Editor - Content Pipeline - Import and Export - Mar 8, 2019

When adding new animations to a blender fbx file (via the new actions feature) the editor does not appear to add the new animations to the content browser when changes are imported. ...

Asset Changes Location in Static Mesh Editor When Reimported

UE - Editor - Content Pipeline - Import and Export - Feb 20, 2018

Mesh changes location in the editor and mesh editor when it is reimported through the mesh editor Related: [Link Removed] (crash) ...

Reimporting Does Not Update Normal Import Method In Build Settings

Tools - Oct 19, 2016

If you reimport an asset with a different normal import method it won't update the build settings for that mesh. For example if you were import with computing tangents then set the mesh to import ta ...

Animated FBX with no bones imports with jittery rotation

Tools - Jun 6, 2016

Animated FBX with no bones imports with jittery rotation ...

Blender FBX imports with wrong frame count with "Use Default Sample Rate" disabled

Tools - Jan 17, 2017

Blender FBX imports with wrong frame count with "Use Default Sample Rate" disabled. Note: This animation has a key on every frame. I have checked and the fbx keys are set at 30fps intervals (conf ...