This is an early trending Mac/Metal crash coming out of 4.18. Mark.S: _Revised Statement: Users are trying to enable Metal 2.0 on 10.12.6. The iOS settings panel lets me show warnings about this st ...
In Sequencer, calling "Edit > Auto Size" on a UMovieSceneSkeletalAnimationSection triggers the LowerBound > UpperBound ensure in UMovieSceneSection::SetRange (MovieSceneSection.h:333) when the secti ...
Having a variable of the type EComparisonMethod inside of a struct causes the editor to crash. This could be due to the variable being as part of the Development folders in code. Attempting to repro ...
Licensee reports: Dug into this further and our iOS devices aren't receiving any of the handshake messages sent by the Session Frontend (or any other UDP messages for that matter) because multicast ...
Context Blueprint actors placed on the map can bind to another actor's event. If an ActorB has a reference to ActorA, it can bind to an event dispatcher in A by creating an event node in ActorB's e ...
If a user has Visual Studio 16.1 installed, UnrealVS will report that it is not compatible and refuse to install. ...
CHANGELIST: 2181118 BRANCH: UE4 https://udn.unrealengine.com/questions/166371/cull-distance-volume-bug.html DESCRIPTION: Cull distance volumes don't seem to cull blueprints or meshes inside a bluep ...
This is a common crash affecting users in 4.16. User DescriptionsPressing the button to restart the basic mesh in the destruction editor causes the crash.Refreshing a Destructible Mesh that has had ...
Crash on play if a BP manipulates a InstancedStaticMeshComponent by using a ClearInstances node followed by an AddInstance node. This is a blocker for the licensee. This is a regression: Working ...
From UDN: When using the Combined Translate and Rotate Mode we run into an issue where the rotation arrow moves twice as fast as the coordinate frame. The object itself rotates correctly, but if we ...