'Stat Collision' Console Command appears twice in PIE list Regression (no) issue (does) occur in 4.12.5 ...
There's a bug in UAssetManager::LoadAssetList where the passed in DelegateToCall is not being called in the bShouldUseSynchronousLoad case. This can cause gameplay logic to fail when that bool is tr ...
Generated from CrashReporter Logs can be obtained via Crash Reporter ...
While working on writing test cases for content examples, I discovered that the shadow behind certain objects appear and disappear depending on the distance from the camera. This might be similar ...
When using a mesh variation node within a macro instance script, the material slot name of the input mesh is not transferred. On the generated mesh output, the material slot name is "None" ...
Shadows are exetremely rough and aliased if r.shadow.FilterMethod is set to 1. Working as expected in 4.21 CL# 4753647 Found in 4.22 CL# 5660361 and 4.23 CL# 5810496 ...
Ensure condition failed: Layout == VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR || Layout == VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL || Layout == VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_RE ...
Instances Created From Merge Actor Have Corrupt Lightmaps. Working as intended in 4.20 CL# 4369336 and 4.21 CL# 4753647 Found in 4.22 CL# 6574378 and 4.23 CL# 6842436 This is a regression. ...
Editor crashes when attempting to spawn an actor from a struct within user's project. Frequency: 5/5 crashreporter: [Link Removed] ...