When setting the console command r.shadow.MaxResolution to a value of 1 will cause a crash. CrashReporter: [Link Removed] ...
SceneCaptureCube::PostActorCreated() is not set with "ENGINE_API" and causes compile errors when trying to use a class that inherits from SceneCaptureCube. ...
RHIUpdateTexture2D uses the wrong size for the per-row memcpy, which means we can't support passing in an offset within a larger image in the SrcData pointer (doing so will result in an access viola ...
User is reporting that the editor will crash after lightmass has finished building and they click to save the project. ...
The MRMeshComponent is a derived component class that should have a call to Super being made, yet there isn't one. ...
See licensee video here which shows the issue - [Link Removed] ...
Selecting actors in the Scene Outliner during a PIE session results in the EditorWorld copy of the actor being selected. This means that changes to the actor's properties don't reflect during that P ...
When using "ConstructTexture2D" from a render target that uses the format PF_R16F (RTF_R16F) the output texture won't retain the format and will become a four channel float texture. The texture for ...
Attempting to package a project using Nativize Blueprint Assets that contains delegates that have the same output parameters (such as binding an event to the OnCanvasRenderTargetUpdate event as show ...