Shifting the world origin with a landscape in the level causes a crash in the render thread. This does not crash in 4.23.1 (CL-9631420). This was reported and tested in 4.24.1 (CL-10757647) and rep ...
Soft Object Reference pins on Blueprint nodes can't be reset to None once an object reference has been set. ...
In the Static Mesh Editor, Enabling Vert Colors causes high exposure in the viewport. Workaround Disable Auto Exposure in the Project Settings > Rendering > Default Settings This is a Regression ...
In 4.14 when entering the volume the screen brightens which is expected. The problem is that in 4.15 it brightens more. So much so that some static meshes are rendered almost completely white. I ...
The collision mesh and the display mesh are often similar enough to be difficult to differentiate, and there is currently no way to view the collision wireframe without the display wireframe as well ...
The logs says: - AutomationFunctionLibrary: Screenshot captured as D:/xx/L_Test_Screenshots_outlined/Windows/D3D11_SM5/2dd1ddbfed537136cba0ef30863412f1.png - New Screenshot 'xx' was discovered! Plea ...
The GameViewportSubsystem removes all widgets from the viewport in UGameViewportSubsystem::HandleRemoveWorld which is bound to the FWorldDelegates::OnWorldBeginTearDown and FWorldDelegates::OnPreWor ...
Undoing the alteration of a local variable's default value causes the Undo toast to appear but the alteration is not actually undone. Regression: No ...
When selecting a default color for a linear color input for an interface. A crash occurs when trying to bring up the color picker. ...
Changes done to BTDecorator_Blueprint result in users not being able to upgrade their BP-implemented decorators to 4.7. ...