Toggle Play/Pause shortcut (when set) does not toggle if the player ejects during PIE ...
Making a change in a blueprint and then compiling it causes any actors that are attached to it to become unattached. ...
The orange flow indicator that appears won't update graphically if there is no user input so if you Play an audio cue and don't move your mouse you won't get realtime feedback of what is going in. ...
Strongly ghosting with temporalAA and dithered plane like below image. [Image Removed] If you use FXAA, this wouldn't occur and also if you don't use a dithered plane, this ghosting also wouldn't ...
Building from VS causes the compilation to fail. (Have not had the opportunity to check XCode yet, investigating) Found in //UE4/Dev-Core @ 3048370 Currently occurs in //UE4/Main @ 3049508Severity ...
The Support UV From Hit Results flag in Project Settings does not take effect until the user restarts the editor. Enabling this doesn't let the user know that they have to restart the editor. ...
Override Game Mode only works when Using Separate Process ...
The user is not able to copy a group of settings that are nested in a hierarchy in the Details panel. In the example provided in the repro steps, the user can right-click > Copy for Settings, but t ...
Using indirect lighting from bounce cards that are set to Actor Hidden in Game no longer generate indirect lighting for the scene. This is a regression of 4.11.2 where this worked but is no longer ...
The issue occurs in //UE4/Main as well. This issue can be easily seen by opening any project at latest. It has been observed in new projects both with and without starter content. ...