The logic for selecting a page table texture in FVirtualTexturePageTable::Initialize() uses the indexing for texture layers (index 0-7) to fetch from the page table textures (index 0-1). All RVT for ...
Setting the Max Jump Hold Time variable to 1 second, and then holding the jump button produces different results depending on the framerate. In this case, the normal jump is at a specific height, bu ...
Crash when attempting to enable HDR via UserSettings This crash will also occur when project is fullscreen. User's Environment: "I have an Nvidia GTX 1080 Ti and have two monitors attached: 1. ...
It is possible to create new Data Asset instances in the editor that inherit from a blueprint-defined subclass of UDataAsset. This flow is not very well supported, and generally it is safer to just ...
Since CL-28416011, Sections in Window menu are broken and the RuleProcessor can not be registered in the menu. (See attached imanges) Following workaround restores the sections and fixes the issue. ...
This is an editor-only crash that's due to stack overflow/infinite recursion in UInheritableComponentHandler::FixComponentTemplateName(). We are recursively trying to rename other inherited componen ...
Licensee's project requires the bEnableExceptions flag to be set to true in the Build.cs file. The build compiles for Windows, but when attempting to package for Linux they get these errors: Proce ...
Consider a Niagara Function or Module Script containing a Static Switch node. If the "Expose as Pin" option is enabled for its selector variable, the "Apply" button on the graph editor's toolbar wil ...
AWheeledVehiclePawn class tries to use CCD in the constructor, but Mesh->BodyInstance.bUseCCD = true this code does not work to activate CCD because Physics Assets could not be available at this ...
UBT Output log encoding does not match if non-ASCII characters are in the UBT output. Before UE4.23, UBT output encoding problems only exist in the editor "Compiler Log" under Developer Tools, and i ...