[Feature Request] Allow bulk-assignment of values during blend profile/mask creation

UE - Anim - Runtime - Oct 16, 2024

Users have reported that manually editing each bone when generating blendmasks to be tedious and could be easier with some bulk editing functionality. ...

Rotating terrain with heightmap causes black splotches on terrain

UE - LD & Modeling - Terrain - Landscape - Jan 26, 2015

Rotating a landscape with a heightmap causes lightmass to break, rendering black splotches across terrain after building lighting. ...

bLightAttachmentsAsGroup doesn't work with default ACharacter setup which has a hidden capsule component as the root

UE - Graphics Features - Nov 15, 2016

https://udn.unrealengine.com/questions/318476/bug-light-attachments-as-group-not-working-on-char.html ...

Crash in the Blueprint Debugger.

UE - Gameplay - Blueprint - Nov 21, 2017

After creating a few different Blueprints in the editor and adding a breakpoint to a Function, a crash ensues when using Step In to debug the Blueprint. ...

Deltagen Importer - Materials still import if disabled

UE - Editor - Content Pipeline - Datasmith - Importer - Dec 6, 2018

Materials still import if disabled in Deltagen Fbx Importer. Import Geometry bool also looks to not be functioning. ...

Hot reload does not compile changes to automation tests

UE - Automation Test - Jan 13, 2016

After making a change to an automation test function and triggering a hot reload, the changes are not reflected the next time the text is ran. ...

UPaperGroupedSpriteComponent does not override handling for its multiple FBodyInstances

UE - Simulation - Physics - Jul 10, 2019

UPaperGroupedSpriteComponent does not properly update its physics data at runtime, due to relying on the inherited UPrimitiveComponent functions that do not handle its multiple FBodyInstances. ...

[CrashReport] UnrealEditor-AppFramework!SColorPicker::HandleParentWindowClosed(TSharedRef<SWindow,1> const &) [SColorPicker.cpp:1530]

UE - Editor - UI Systems - Sep 26, 2022

Generated from CrashReporter This is NOT a regression. Tested in //UE4/Release-4.27 at CL18319896 Tested in //UE5/Main at CL 22175708 - Issue did not occur ...

FRenderTarget::ReadPixels does not populate FColor array properly in packaged build

UE - Graphics Features - Nov 1, 2016

When the ReadPixels function is called, the FColor array that is passed in has its elements populated when in PIE and Standalone but array elements are empty in a packaged project. ...

GetDistanceAlongSplineAtSplinePoint becomes inaccurate as point approaches 0% or 100% of spline length

Tools - Sep 26, 2016

When the USplineComponent::GetDistanceAlongSplineAtSplinePoint() function is called, the value returned is not accurate if the point approaches the range of 0 - 10 % or 90-100% of the spline. ...