Also confirmed in 4.22 Main @ CL 4413632 ...
Physics Substepping doesn't have the same effect from 4.15 to 4.16. In 4.16+ the ponytail in the provided project will have a jitter effect even with substepping enabled. This is a regression: Work ...
Preview of material doesn't work well when using Particle SubUV and World Position Offset. The issue occurs in only preview of material. It doesn't occur in Cascade. ...
Cinematic viewport transform controls remain after switching back to the default viewport. ...
PrimaryAssetLabel assets are missing when creating the project through the UE4Launcher, they exist in Source builds. The ShooterGame PrimaryAssetLabel assets were created in 4.16 so this is not a r ...
Discussed here: https://udn.unrealengine.com/questions/385366/hot-reload-cant-find-game-module-dll-that-doesnt-a.html ...
When clicking on InstancedStaticMeshComponent with many elements, Editor memory usage increases and editor freezes until the operation is finished. The wait and memory usage get much worse when usin ...
CheckLightMapUVs is not registering overlapping Lightmap UVs when it is called. User Quote: "I have been working on an editor tool to diagnose some general asset problems and I noticed that in USt ...
When setting "draw at desired size" for a widget component to true, the "Draw size" will no longer respond to input. ...
When spawning particles from skeletalMesh vertices(using Skeleteal Vert/Surf Location), if the specified mesh is a cloth, some particles appear away from the mesh itself. This happens in 4.16 and 4. ...