A licensee noticed that the ShouldCache types for FLandscapeMaterialResource changed in the 4.18.2 but this did not affect the DDC keys generated. This caused an endless compilation loop where the s ...
Haptic effect for Oculus touch does not last longer than around 2 seconds even when set to a longer time. ...
User reports that if more than 5 trackers are connected, UE4 crashes Suggested fix: Root cause of bug is related to the fact that UE has no setup to receive input events from Vive Trackers. (we ha ...
Affects VR Preview in Editor Reproduced in 4.18.3 CL 3832480 and 4.19 P1 CL 3837072 ...
-Changing the location transform using Additive Layer Tracks is not visible when PIE and instead only visible in the Animation Preview. This only occurs when keying the location but not with scale ...
Some information is not retained when compiling an actor if the information was changed via a blutility event. Additional info. Adding a static mesh component to an actor will not be retained on ...
The engine will crash in `FMacPlatformSplash::Show()` when trying to launch on macOS High Sierra. ...
Stereo layer appears offset and scaled incorrectly when scaling a stereo layer. ...
User comment:enabled composure and i get a hard-crash now Not seeing any vanilla builds in crash report, looks like source builds. ...
The cache for images inside of an invalidation box needs to be invalidated at least once before changing a parameter that is applied to the material of the image will have an effect. ...