When a blueprint is added to a level that contains a procedural mesh component the level is unable to save. The error message that pops up is attached as a screenshot. Edit PatrickD (08-29-2016): C ...
GenerateVisibileRayTracingMeshCommands Severely Reduces Foliage Performance Even if no RayTracing is Used. Found in 4.23 CL# 8386587 and 4.24 CL# 8748719 ...
The Landscape smooth and flatten tools can deform the landscape incorrectly causing chunks of the landscape to be removed (see attached image). ...
If the User changes the "World to Meters" setting in the World Settings this will cause the console to appear offset when brought up in VR. Note: the number used was 3600 ...
Material billboards cannot be scaled. The Material billboard appears to be unaffected by setting its scale ...
This must be a regression ...
OnClick will not fire when interacted with a Widget Interaction Component. ...
The cinematic loops at the very beginning when opening the sample in standalone game on Mac. Cannot repro on Windows using standalone game, but can repro on Windows if you launch using -game. ...
When using a procedural mesh at runtime, projects fail on mobile devices. Tested on both Android Nvidia Shield and iPhone 6+. ...