Graphical issues in editor after changing monitor resolution on Linux

UE - Platform - Linux - Feb 23, 2017

Changing the monitor resolution on Linux causes Editor windows to show graphic errors. ...

Sprites/Flipbooks only render in left eye with Instanced Stereo Rendering enabled

UE - Platform - XR - Aug 30, 2018

Paper2D sprites render only in left eye with Instanced Stereo enabled. Also confirmed in Main CL 4329255 ...

Forward Rendering Lightmap Density view flicker

UE - Graphics Features - Aug 20, 2019

The shaders flicker when in Lightmap Density viewmode after enabling Instanced Stereo Rendering in Project Settings > Engine > Rendering > VR  Tested in 4.21.2 (CL - 4753647) 4.22.3 (CL - 7053647), ...

Coordinate indicator disappears when entering landscape editing mode

Tools - Oct 24, 2016

Coordinate indicator disappears when entering landscape editing mode. The indicator disappears after switching to landscape mode in the editor Note: This appears to work in 4.13.2 ...

Attempting to apply instance changes to blueprint after altering a struct array crashes editor

UE - Gameplay - Blueprint - Dec 14, 2015

Editor crashes if a struct array that has been made editable is edited in an instance within the details pane of the level viewport, then the changes are applied from the instance to the base bluepr ...

Material editor: Custom node doesn't generate error in stats output

UE - Graphics Features - Aug 22, 2018

In 4.20 custom code material nodes no longer output their errors to the stats window. ...

Crash editor when open the level sequencer after updated 4.20

UE - Anim - Sequencer - Jan 8, 2019

When migrating from the version before 4.20 to the version after 4.20, opening the level sequencer will crash. I think that there is a problem with conversion from SnapTimeInterval (FixedFrameInterv ...

Skylight does not honor the Visibility settings when hidden

UE - Graphics Features - Sep 19, 2016

The Skylight actor cannot be disabled when using 'Hide' from the right-click context menu or using the visibility eye icon in the World Outliner. ...

Dark Artifacts Appear On Meshes With "Use As Occluder" After Enabling DBuffer Decals

UE - Graphics Features - Feb 13, 2017

Objects set to "us as occluder" will create dark artifacts from certain view angles. For this to occur "DBuffer Decals" need to be enabled in the project settings. The licensee has noted that addi ...

Audio tracks with multiple subtracks will paste parent track when a subtrack is copied and pasted in Sequencer

UE - Anim - Sequencer - Aug 8, 2019

Copying and pasting audio subtracks will paste the parent track and its subtracks not just the selected subtrack. ...