Upgrading Project After Disabling Light PropagationVolume Plugin Causes Crash

UE - Foundation - Cpp Tools - Plugin System - Apr 1, 2016

Attempting to upgrade a project from 4.10 to 4.11, or 4.11 to 4.12 with the LightPropagationVolume plugin disabled causes it to crash. Found in converting a 4.10 project to 4.11, and reproduced con ...

FBX exporting from Sequencer is inconsistent when both an object and one of its components have a transform track

UE - Anim - Sequencer - Jul 30, 2020

When both an object and one of its components have transform tracks, exporting to an FBX will have inconsistent results.  ...

Custom Stencil does not display in UE5.0

UE - Editor - UI Systems - Apr 21, 2022

SingleSampleShadowFromStationaryLights does not work in UE5 (when GPU-Scene is used)

UE - Graphics Features - Shadows - Jul 21, 2022

The flag is not propagated in FPrimitiveSceneShaderData::FPrimitiveSceneShaderData and so is missing in GPU-Scene primitive data. Need to add: .UseSingleSampleShadowFromStationaryLights(Proxy->UseS ...

Allow Cinematic Control is reset to true when restarting the editor

UE - Editor - Workflow Systems - May 31, 2023

When restarting the editor the viewport will have its Allow Cinematic Control flag reset to true. ...

Affect Indirect Lighting While Hidden can affect the environment after data layer unload in editor

UE - Graphics Features - Sep 9, 2024

After setting Affects Indirect Lighting While Hidden but before saving the level, the emissive contribution persistents through datalayer visibility toggles. This does not appear to occur in PIE, on ...

Spawned skeletal animations don't animate

UE - Anim - Sequencer - Oct 30, 2017

VR Trackpad Axis Values 0

UE - Platform - XR - Dec 16, 2019

Trackpad Values return 0 Additionally: I also observed that the Go's trigger is registering as Trigger MotionController (R) Facebutton 1  and that previously there were MotionController (R) Thumb ...