Crash occurs when the user attempts to change the variable type by clicking on its icon in the My Blueprint panel. No crash occurs when trying this in the Details panel. This does not reproduce in ...
This is a common crash that has occurred in 4.17.1 and 4.17.2, there are no immediate records of it occurring previously. Users have not provided any descriptions of their actions when the crash oc ...
Black board key names that are longer than 1024 characters will cause a crash ...
Calling functions that have an implicit WorldContextObject parameter (line trace, execute console command, etc) in a Blueprint function library will give a compile error about a missing __WorldConte ...
Variables can no longer be set as a DataTableRowHandle type. The option is no longer available in the Variable Type dropdown. This is a regression: this was possible in 4.7.6. Reproduced in 4.8.3 b ...
I've seen this happen in other areas of the editor as well: Data Table fields (floats) for example. Manually typing in numbers to fields seems less prone to this error; using spinners to drag value ...
When using an orthographic camera all point lights set to movable or stationary stop rendering while playing in the editor. This is also broken in standalone game. Note I've attached the project f ...
Calling a macro that has a delay node again before the original call's delay could finish will cause the second call to be ignored when reaching the delay node. This did not occur in 4.12.5 and is n ...
Other button clicks works on the game. I am able to move the camera, click on the mini map, collect gold, and pause the game. For some reason I cannot click on the building blocks. Cannot check on ...
Crash occurs when the user attempts to drive a non-Vehicle pawn (using a Vehicle Wheel Movement component) with the Torque Curve flattened to 0. I was not able to reproduce this crash when I tried ...