The preview image for the Texture Sample Node does not update when the Texture parameter is linked to a Texture Object. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5365847), 4.23(CL - 5396611) ...
The tooltips for the Interior LPF and Exterior LPF are reversed where the Interior LPF has the Exterior LPF's tooltip and viceversa. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5385847), 4.23 (CL - ...
Restarting the editor after docking a Blutility Shelf causes the tab to no longer be recognized. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5365847), 4.23 (CL - 4980862) ...
When the Windows Mixed reality plugin is enabled and a Mixed Reality device is hooked up, packaged games start in VR (regardless of if start in VR is enabled). ...
After doubling the number of physics objects in the level the client loses input/ignores input ...
I believe this is similar problem to this UDN reported bug. https://udn.unrealengine.com/questions/438893/view.html It can be avoided by removing the comments in LevelSeuqnceActorSpawner.cpp UEng ...
When adding new animations to a blender fbx file (via the new actions feature) the editor does not appear to add the new animations to the content browser when changes are imported. ...
Using plugin version 4.21E3. The attached STEP file was generated using Fusion 360 v2.0.5357. It is a very basic house model. On import, the assembly named 'mod_Upper Hall2_v5_1' has several compone ...
After disabling Static Lighting, shadows only render for Tessellated Landscape when being selected in the World Outliner instead of rendering all of them regardless if it is selected. Tested in 4.2 ...