Running traces consecutively sometimes register incorrect hits

UE - Gameplay - Apr 6, 2015

If two line traces are run one right after the other to the same end point but different start locations, at times the second trace will incorrectly register hitting other objects though the trace l ...

Ease node "Shortest Path" auto sets to true after closing and reopening editor

UE - Gameplay - Blueprint - Mar 9, 2015

UPDATE: 3/10/2015 User reported manually adding a separate boolean value causes that value to automatically switch to true upon reloading editor as well. No current workaround is available. ======= ...

LPV Light Propagation Volume does not work in the right eye of the Oculus Rift

UE - Platform - XR - Feb 12, 2015

When Using a LPV the lighting that is bouncing is only visible in the left eye. Oculus needed for reproducing this issue ...

Hidden Actors on the foliage menu re-open when the editor is re-opened

UE - World Creation - Worldbuilding Tools - Foliage - Nov 18, 2014

If a user hides the details of a foliage actor in the foliage tool menu, then saves and closes the editor the details will re-open upon re-opening the editor. ...

Material billboards cannot be scaled

UE - Graphics Features - Oct 17, 2016

Material billboards cannot be scaled. The Material billboard appears to be unaffected by setting its scale ...

Setting ComponentTick as a Hide Category in an Actor Component Blueprint corrupts the BP and causes a crash when opened after an editor restart

UE - Gameplay - Components - Dec 2, 2015

Setting ComponentTick as a Hide Category in an Actor Component Blueprint corrupts the BP and causes a crash when opened after an editor restart. [Link Removed] Reproduced in 4.9.2 binary, 4.10.0 b ...

Blueprint viewport doesn't show the camera preview.

Tools - Feb 3, 2015

Blueprint viewport doesn't show the camera preview. ...

Shadows of small movable components popping out

UE - Graphics Features - Jan 19, 2017

This must be a regression ...

Niagara Fluids Plugin creates a memory reference of any saved level by only being active, before being actually used.

UE - Niagara - Aug 21, 2024

While Niagara Fluids Plugin is active it creates a memory reference of any saved level regardless of being actually used. Simply enabling the plugin shows a memory reference while deleting the level ...