This is a regression. Testing //UE5/Release-5.1 CL23901901 When selecting BP_FirstPerconCharacter at run time in a project that has C++, Quality as Scalable, and Ray Tracing enabled the editor free ...
Dbuffer decals with a Translucent Blend Mode are not rendering in the preview window of the Material Editor. Note I noticed the Default Blend Mode for Dbuffer Decals is set to Translucent now inste ...
NaN (Not a Number) is handled different when clamped on Windows and Android/iOS. If you clamp a NaN (Acheived by -3 ^ 0.2 in the reproduction project) from 0.0 to 1.0 and then print the result, you' ...
Reported in SF [Link Removed] Client reports that many of their GLB and GLTF files they use appear with visual artifacts when imported to Twinmotion. These artifacts only appear in Twinmotion and n ...
Key repeats from the OS do not affect the EnhancedInput normally, but it causes inconsistent event triggers when FlushProcessedKeys is called with holding a keyboard key down. Removing references t ...
Using the new NDC BP nodes in 5.7 causes sorting to break; one system, regardless of world placement, is always drawn over the other. Even when the viewpoint puts the dominant system in the foregrou ...
SmartObjectPersistentCollection in 5.6 and later now give errors when the map validator runs due to referencing spatially loaded actors. This was working per licensee in 5.5. There was a change from ...
Licensee reports lighting build fails for their specific levels which were created in 4.14.1 then moved to 4.15.1. Workaround: Setting LogLightmassSolver verbose level to Warning can show "Warning ...
Volumetric Lightmaps are not shared between Persistent maps that have the same sublevels. Also observed in Release-5.4, CL 32500436 ...
A check happens when copy/pasting a Curve Atlas Row Parameter Expression that has no value. This behavior also exists on CL 32426910 of Release-5.4. ...