Ongoing D3D 'HUNG' crash in FD3D11DynamicRHI::GetQueryData

UE - Graphics Features - Jan 18, 2017

This is a new ticket for the D3D 'HUNG' crash originally reported in [Link Removed]. Some fixes were introduced in 4.14.2 that decreased the occurrences of this crash, but other cases are still ongo ...

[CrashReport] UE4Editor_D3D11RHI!VerifyD3D11Result() [d3d11util.cpp:200]

UE - Editor - UI Systems - Slate - May 9, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Fatal error: [Link Removed] [Line: 200] SwapChain->ResizeBuffers(1,SizeX,SizeY ...

[CrashReport] UE4Editor_Landscape!FLandscapeEditDataInterface::SetAlphaData() [landscapeeditinterface.cpp:2617]

UE - LD & Modeling - Terrain - Landscape - Sep 8, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...

[CrashReport] UE4Editor-SlateCore.dylib!SWidget::FindChildGeometry(FGeometry const&, TSharedRef<SWidget,()

UE - Editor - UI Systems - Slate - Jul 20, 2017

This is a common crash affecting Mac users in 4.16, and going back at least to 4.11. This seems to be a continuation of [Link Removed], which was closed as cannot repro. User Descriptionswas looki ...

Chaos: geometry collection with One Way Interaction never breaks from its own collisions

UE - Runtime - Simulation - Aug 21, 2026

A geometry collection with One Way Interaction Level set to 0 never breaks from its own collisions. It falls, lands, and stays intact no matter what it hits. Set the level to -1 (feature off) and ch ...

[CrashReport] UE4Editor_Renderer!FSceneRenderTargets::GetGBufferResourcesUniformBuffer() [scenerendertargets.h:408]

UE - Graphics Features - Jan 18, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: IsValidRef(GBuff ...

[CrashReport] Linux crash - FVulkanDynamicRHI::Init()

UE - Platform - Linux - Aug 16, 2017

This is a trending Linux crash in 4.17.0 that has also occurred in 4.16 Callstack from LogLogLinux: Error: appError called: Assertion failed: Assertion failed: [File:/home/---/UnrealEngine/Engine/ ...

[CrashReport] UE4Editor_Engine!USceneComponent::UpdateComponentToWorldWithParent() [scenecomponent.cpp:492]

UE - Gameplay - Components - Aug 29, 2017

This is a common and longstanding crash that has occurred since at least 4.12 and affected more than 400 users. User DescriptionsWas following the first Blueprint tutorial and dragged the geometry ...

[CrashReport] Mac crash - UE4Game!FShaderCache::InternalSetGraphicsPipelineState

UE - Graphics Features - Dec 1, 2017

This is a common Mac crash in 4.18. It occurs in Game mode, not in Editor. Users have not provided any descriptions of their actions when the crash occurred. Callstack from Log[2017.11.21-20.30.4 ...

Android app will get crashed if it disable HDR and run with Vulkan API

UE - Platform - Mobile - May 17, 2018

The backtrace is: F/DEBUG   : backtrace: F/DEBUG   :     #00 pc 00070e22  /vendor/lib/hw/vulkan.msm8994.so (A4xCommandBuffer::HwProcessWorkload(QglWorkload*)+585) F/DEBUG   :     #01 pc 0004758d  / ...