It appears that particle components don't update their bounds correctly when they are moved in a scene. If a particle emitter isn't currently visible at the start of the game it will remain culled. ...
Inaccurate updates to root widget visibility binding, so far in my testing, this does not affect the functionality of the binding. Regression: affects 4.13.2, 4.14.3, 4.15.1 binary versions ...
Camera Cut tracks don't work in some packaged code projects Regression: YES Working: 3249277 (4.14.3) Broken: 3348071 (4.15.1) Working: 3383544 (4.16 Main) ...
The Editor will hang on Mac if Japanese input is selected on the Mac and the window to select the parent class for a new Blueprint is opened with the All Classes section expanded. REGRESSION: No. T ...
When an enum variable is added to a BP struct, saving the struct causes the enum to display its type as a Byte rather than the specified enum. Regression: Yes - This behavior does not occur in 4.16 ...
When a blueprint graph contains a "Make Struct" node for a blueprinted Struct, changing any pin's type causes the editor to crash when the blueprint is compiled. Regression: No - same behavior occu ...
When using the mouse wheel to scroll nested scroll boxes, scrolling up no longer works once the inner tile view has been scrolled to the top. Regression: Yes, this behavior does not occur in 4.16.3 ...
When adding an actor or scene component blueprint reference to an actor blueprint, the component gets changed to an Add Component node when updating the component blueprint. This bug was not present ...
Reimporting an asset after making changes causes loss of saved LOD changes when editing a static mesh. Similar issue was logged and fixed for SkeletalMeshes but this issue is still occurring for ...
UObjectBaseUtility::GetInterfaceAddress() fails due to an incorrect serialized value of the 'bImplementedByK2' property within the non-nativized class's Interfaces array on save. See support thread ...