The editor is crashing when attempting to add a query template to an EQS Testing Pawn. This only occurs on Mac. Found in 4.15. Unable to reproduce in 4.14.3. This is a regression. ...
Render target cube maps show edge artifacts during heavy particle effects. Regression: No - noticed the same behavior in 4.15.3 version of InfiltratorDemo (CL 3450819) ...
Using the slomo # command when Run Dedicated Server is set has no effect. Command still functions when this checkbox is set to false. Regression: No, same behavior occurs in 4.16.3 ...
Launching a game with the -game command causes the game window to not capture the mouse until the window is clicked. Regression: Yes - This behavior does not occur in 4.16.3 (CL 3561208) ...
Hierarchical Instanced Static Mesh component culls before it is completely off screen. This only seems to happen with more than 3-4 instance elements. This also does not happen with Instanced Static ...
UMG clipping requires stencil. Seems like we don't request stencil when creating backbuffer Changing const int EGLMinStencilBits = 0; to const int EGLMinStencilBits = 8; fixes this. ...
Vehicle movement is jittery on clients. This is most apparent when turning while driving. This was also tested in a packaged game with local multiplayer setup. Regression?: Yes This does not occur ...
The RF_WasLoaded flag is set to false for Blueprint instances in PIE if the Blueprint is edited and compiled. This is fixed by saving the level which is a simple workaround but this should be needed ...
The editor appears to have longer load time as compared to an older engine version (4.20.3 loaded in seconds while newer version appear to load the same project in over a minute) ...
BP instances placed in level cannot have their components' collision profiles modified to anything other than default and custom. Note that this did not occur in 4.22 (after applying the separate ...