It is behaving correctly in 4.27.2. ...
When a Cube of StaticMeshActor is placed, it is generated without any problem. ...
The R channel of UV1 is not a problem. ...
HLOD actors are generated on the outliner, but no geometry is generated. An error occurs in the output log. ...
You can also check it by enabling real-time rendering in the NewMap.umap of the attached project, and then clicking on "High Resolution Screenshots". (You may need to disable and enable post-process ...
The licensee shared information that a Null check on the following Actor can be used as a workaround. static TArray<UActorComponent*> GatherHLODRelevantComponents(const TArray<AActor*>& InSourceAct ...
If you are using a large amount of Niagara, you will experience excessive load times in PIE even if nothing is changed. The following code change seems to be effective as an interim response. void ...