1080p videos do not play as startup movies, and there is no indication as why given by the editor. 1080p videos will work with media framework. There is no documentation either, so there is no indic ...
If the option in Project Settings for Accurate Velocities from Vertex Deformation is enabled and then using the View Mode for Lightmap Density you will get a hard crash. ...
When setting "draw at desired size" for a widget component to true, the "Draw size" will no longer respond to input. ...
It appears that particle components don't update their bounds correctly when they are moved in a scene. If a particle emitter isn't currently visible at the start of the game it will remain culled. ...
When migrating from the version before 4.20 to the version after 4.20, opening the level sequencer will crash. I think that there is a problem with conversion from SnapTimeInterval (FixedFrameInterv ...
The rotate around point module no longer adds in particle position, so it does not account for other forces and modules effecting the particles, and will only spin in a circle by default. The user c ...
Full set of warnings:LogShaderCompilers:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Leaves_Mat.HillTree_01_Leaves_Mat for platform PCD3D_SM5, Defaul ...
When setting up a BP via the scene with the new method of adding components and converting to a BP the child component that is set to simulate physics enabled will be offset from its original positi ...
Destructible Meshes are losing collision and physics after a project has been packaged. They will work normally when running PIE. ...
Upgrading a code project from 4.8 to 4.9 results in the selected startup project in the Visual Studio solution changing from the game project to the UE4 project. This results in unexpected behavior ...