It doesn't appear to matter what project or template you're launching with, or what settings you use in the ProjectLauncher. There are two threads it seems to complain about as reflected in this s ...
Decal Fade Out does not cause decal to fade as expected. Instead, after the delay and fade time, the actor is destroyed with no noticeable fade during this time period. ...
In every other code template, the standard setup is to have the code classes be in the template and have all the functionality in them code-wise, but then have a blueprint child setup the assets it ...
A crash will occur in QA-Promotion when played in Mobile Preview. ...
Get VR Focus State will cause a crash in standalone if an HMD device is in use ...
A licensee has reported that the normals for their tilemaps upon initial load of the editor are flipped. This is also true when they launch their packaged project. All the normals of their tilemaps ...
The number that is displayed for "Display Actors Count" goes up by one each time the save button in used within the levels tab. ...
When SetWidget is called, the call to Widget->MarkPendingKill(); causes the widget to lose functionality if the widget being created is the same as the widget previously removed. ...
attached video below if you are unsure of repro ...
Editor hangs if changes are made to the material which is currently assigned to a landscape while the landscape editor is open. Also spams "LogMaterial: 0.03 seconds spent updating 1 materials, 1 i ...